The units are colour-coded as follows:
- Red = British
- Orange = Dutch/Belgian/Hanoverian
- Green = Nassau
- Black = Brunswick
- Blue = French
Hexes with stars show locations on which reinforcements may arrive during the game.
- Black = Brunswick
- Blue = French
- Dark Blue Border = Prussian
The Setup:
All figures from Baccus. The village houses are from TBM, Hougoumont and La Haye Sainte from Irregular Miniatures, La Belle Alliance and Plancenoit church from Leven and Papelotte was scratch built. Trees by Timecast.
The battlefield from the West |
The French left and Hougoumont |
The French centre and La Haye Sainte |
The French right and Papelotte |
The battlefield from the East |
The British view of Hougoumont |
The British view of La Haye Sainte with La Belle Alliance and Plancenoit in the background. |
Special Rules:
- Each player gets four Leaders which can be placed anywhere on their map half.
- 16 Victory Banners are required to win the game.
- Hougoumont, La Haye Sainte and Papelotte are each Temporary Victory Banner objective hexes for the French player. These are Walled Farms on which (since the Austrian Expansion) a unit may ignore one flag.
- The river is fordable
Prussian Reinforcements:
The Allied player rolls 2 dice at the start of each allied turn. For each INF symbol rolled, the timeline for the Prussian arrival increases by 1. When it reaches 8, the Prussian reinforcements may start arriving.
At the start of his turn, the Allied player may setup any ordered Prussian reinforcement and Blücher (who may attached or setup alone) in an empty hex marked with a dark blue bordered star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.
Should a Prussian unit be eliminated from the game, it returns to being a reinforcement and may enter play as normal when ordered. However its loss still gives the French player a victory banner.
Should a Prussian unit be eliminated from the game, it returns to being a reinforcement and may enter play as normal when ordered. However its loss still gives the French player a victory banner.
French Reinforcements:
At the start of his turn, the French player may setup any ordered French reinforcement and Lobau (who may attached or setup alone) in an empty hex marked with a blue star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.
At the start of his turn, the French player may setup any ordered French reinforcement and Lobau (who may attached or setup alone) in an empty hex marked with a blue star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.
Brunswick Reinforcements:
At the start of his turn, the Allied player may setup any ordered Brunswick reinforcement in an empty hex marked with a black star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.
Previous posts in this series:
Battle of Waterloo in 6mm - Part 1, The Terrain
Previous posts in this series:
Battle of Waterloo in 6mm - Part 1, The Terrain
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