Wednesday, December 23, 2015

Battle of Waterloo in 6mm - Part 2, The Scenario

The map shows the setup of units for the Waterloo battlefield.

The units are colour-coded as follows:

  • Red = British
  • Orange = Dutch/Belgian/Hanoverian
  • Green = Nassau
  • Black = Brunswick
  • Blue = French

Hexes with stars show locations on which reinforcements may arrive during the game.
  • Black = Brunswick
  • Blue = French
  • Dark Blue Border = Prussian




The Setup:

All figures from Baccus. The village houses are from TBM, Hougoumont and La Haye Sainte from Irregular Miniatures, La Belle Alliance and Plancenoit church from Leven and Papelotte was scratch built. Trees by Timecast.
The battlefield from the West

The French left and Hougoumont

The French centre and La Haye Sainte

The French right and Papelotte

The battlefield from the East

The British view of Hougoumont

The British view of La Haye Sainte with La Belle Alliance and Plancenoit in the background.


Special Rules:
  • Each player gets four Leaders which can be placed anywhere on their map half.
  • 16 Victory Banners are required to win the game.
  • Hougoumont, La Haye Sainte and Papelotte are each Temporary Victory Banner objective hexes for the French player. These are Walled Farms on which (since the Austrian Expansion) a unit may ignore one flag. 
  • The river is fordable

Reinforcements:



Prussian Reinforcements:

The Allied player rolls 2 dice at the start of each allied turn. For each INF symbol rolled, the timeline for the Prussian arrival increases by 1. When it reaches 8, the Prussian reinforcements may start arriving. 

At the start of his turn, the Allied player may setup any ordered Prussian reinforcement and Blücher (who may attached or setup alone) in an empty hex marked with a dark blue bordered star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.

Should a Prussian unit be eliminated from the game, it returns to being a reinforcement and may enter play as normal when ordered. However its loss still gives the French player a victory banner.

French Reinforcements:

At the start of his turn, the French player may setup any ordered French reinforcement and Lobau (who may attached or setup alone) in an empty hex marked with a blue star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.

Brunswick Reinforcements:

At the start of his turn, the Allied player may setup any ordered Brunswick reinforcement in an empty hex marked with a black star. They may move and/or battle normally with the marked entry hex counting as first hex of movement.


Previous posts in this series:
Battle of Waterloo in 6mm - Part 1, The Terrain

Friday, December 18, 2015

Battle of Waterloo in 6mm - Part 1, The Terrain

Refight of the Battle of Waterloo using Command & Colors Napoleonic Rules. Figures from Baccus 6mm range, hex terrain from Kallistra.

As this was the 200 year jubilee we wanted to do something special. So we decided to do it on a much grander scale than a normal C&C battle. As we use Kallistra hexes it was the size of the table that determined the number of hexes we could use. This gave us 23 instead of the normal 13 hexes. We didn’t have room for a full 26 hex Epic board.

The "game board" was designed based on a combination of that from the original C&C game and MD14 by Michael Dippel together with all the Waterloo maps I could find.


The Map

The village houses are from TBM, Hougoumont and La Haye Sainte from Irregular Miniatures, La Belle Alliance and Plancenoit church from Leven and Papelotte was scratch built. Trees by Timecast. The hills from Kallistra are in my opinion a bit too rounded to hold troops well, so we made hills and ridges from polystyrene foam.

We set up the terrain and it looked like this...


The battlefield from the West

The French Left and Hougoumont

The French Centre showing La Belle Alliance and La Haye Sainte

The French Right and Papelotte

The battlefield from the East


Friday, December 11, 2015

Spanish Napoleonic Artillery Park in 6mm

I am very happy with my 1808 Spanish Napoleonic Army in 6mm from Baccus, except that they don't have any artillery limbers in their Spanish range.

I play Command & Colors Napoleonics so I need 3 bases of artillery per unit. What I usually have is two bases of guns and one of limbers or park. So I needed to use proxies to make my Spanish Napoleonic Artillery Park.


The Spanish army was extremely short of horses and would often use mules or oxen to pull their guns. So I used oxen which made it stand out from the “normal” French or British units.

The Spanish used the French Gribeauval system of artillery equipment from the early 1790’s so using the French packs from Baccus works great, except for the train riders. The artillery equipment was painted blue-grey.

The Spanish Artillery uniforms are identical to those of the Infantry (at least in 6mm) so all I needed was a different paint job.

To make the Artillery Park I used the following items from Baccus: Ox Waggons EQU11, French Limbers NFR15, French Caissons NFR16, Spanish Line Infantry, Bicorne - formed NSP01.