Saturday, October 12, 2019

A Fantasy Adventure – Act 10c.

This is the third and final instalment of a fantasy dungeon crawl taking place in the desecrated burial halls. It uses dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). The party was still carrying the dead and somewhat scorched bodies of FIDO and KOBBE.

The party camped for the night in the priest's welcome room and recovered from the toils of the previous day. Morning came, and now fully rested, the party decided to carry on exploring the dungeon below the burial halls.

The party descended into the dungeon and quickly arrived at the sinkhole. They had slaughtered the stirges and bats that lived there yesterday, and no new creatures had yet moved in.


They approached the rock fall that they had noticed the previous day. The pile of rocks was man high and would be tricky, but not impossible to cross. Gimlit examined it and his rock sense told him that these rocks had been placed there, they were not a natural fall.


After a short discussion, the party decided to cross. They were curious to see what lay beyond, and what creature had placed the rocks so. Gimlit and Frito crossed first, followed by Belwina. Then even Wildbladder crossed, but he needed help from Bathenwells to push him over on the second attempt.


While the rest of the party were pushing on, the tail end consisting of Bathenwells and Kranoval were attacked by Gorbash the Ogre. It was he who had piled the rocks to slow down any troublesome visitors.


After nasty fight, Bathenwells and Kranoval backed away from the dangerous ogre as Gimlit and Belwina climbed back over the rocks to assist. Belwina with her ranger training, was especially effective against the ogre.


This left Frito and Wildbladder at the head of the party, when Gorbash's wife, Bluzrog attacked.


Frito and Wildbladder fought a brave defensive action until the rest of the party managed to defeat Gorbash so that Gimlit and Belwina could come to their aid against Bluzrog.


Having defeated both the ogres, the party magically healed wounds and then searched for treasure. Bluzrog was found to be wearing a magic ring of protection and their lair contained 3 sacks with respectively  2,000 sp, 400 gp and assorted gems and jewellery worth 400 gp. There was also a small chest containing two potions.

The party then continued to explore and came to a door. Frito used his thieving skills to listen, but it was dead quiet.


So hearing no trouble, Frito opened the door and the party rushed in.

The room was in deep shadow. For some strange reason, Kranoval's lantern provided little light, no more than a flickering illumination, it was hard to see more than 10 feet. The room contained 8 stone sarcophagi.

As he party approached, a skeleton appeared out of each of the sarcophagi. Unlike "normal" skeletons these had bones which were bright pulsating red. They had glowing red eyes, like rubies.

Bathenwells pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!", but much to his surprise, nothing happened.


As the melee went on, the skeletons glowed even brighter every time they were hit, and when killed they exploded sending out a shower of jagged bones.

Bathenwells tried a second time to call on the gods to dissipate the skeletons, but he somehow felt that they were being controlled by a strong power. He didn't have to wait long to discover what that power was.

Hearing the fighting, Draeligor a demonvessel appeared out of an adjacent crypt. It was she who was controlling the skeletons. A demonvessel is a corpse that has been animated by trapping the essence of a demon within the body rather than relying on the more basic necromantic means of animating corpses.


Draeligor cast Fear and half the party fled with Gimlit in the lead.leaving just Frito and Bathenwells to face the undead creatures alone.


Bathenwells and Frito retired in the face of what they considered were unfair odds.

Luckily some of the party were recovering, and the party met the undead in the narrow corridor. Kranoval's lightning bolt hit Draeligor before Wildbladder and Belwina rushed in.


But Gimlit was still fleeing, heading for the stairs up and out of the dungeon.


Finally it was the magic swords of Wildbladder and Belwina that finished off Draeligor.



With Draeligor destroyed, Bathenwells yet again pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!"; this time the skeletons dissipated.

The party then explored the crypt and the shrine behind it. The shrine contained a coffin in which was the body of a warrior. The skeleton was dead, wearing rusted armour and with a rusted sword resting on its chest. On its head was a helm, but unlike the other pieces of armour it was still shining brightly after all that time in the coffin.

At the skeleton's feet was a small chest containing diamonds and gems to the value of 500 gp.

Gimlit eventually recovered from his panic and returned to the rest of the party, somewhat shamefaced.

The whole party exited the dungeon via the second set of stairs, thus avoiding summoning any skeletons in the skull room. They rested and recuperated by camping a third time in the priest's welcome room.

When they awoke in the morning, Bathenwells declared that they "really needed to make haste back to the city", so that they could take Fido and Kobbe's bodies to the temple to raise them from the dead. "If it takes more than a week to get there, it could be tricky", he explained.

So with Belwina in the lead, the party forced marched towards the city.

Monday, October 7, 2019

A Fantasy Adventure – Act 10b.

This is the second instalment of a fantasy dungeon crawl taking place in the desecrated burial halls. It uses dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). The party was still carrying the dead and somewhat scorched bodies of FIDO and KOBBE.

The party camped for the night in the priest's welcome room and recovered from the toils of the day. Morning came, and now fully rested, the party decided to carry on exploring the burial halls.

The party examined the "exploding secret door" and as it had closed they didn't want to risk opening it again. Led by Gimlit and Wildbladder, they peeked into the "skull room".


They decided that skeletons would appear every second turn, as long as they were in the room, so the pushed in Wildbladder to test their theory. Wildbladder entered and four skeletons appeared out of the skull.


The party rushed into the room. The Bishop of Bathenwells elbowed his way to the front of the party, he pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!". Only two of the skeletons were dissipated, the remaining two attacked Wildbladder!


As planned, the party fled from the room via the opposite door, leaving Gimlit and Bathenwells supported by Belwina as a rearguard to block the passageway.


While the rearguard were fighting the skeletons, Frito, Kranoval and Wildbladder turned right down another passageway which came to a door. Gimlit used his thieving skills to listen at the door, through which he could hear a confused mumbling.


So without waiting for the rearguard to catch up, Frito opened the door to find a 70ft long room containing 10 zombies and a red glow at the far end of the room.



Just in the nick of time, Bathenwells caught up and for a second time pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!". And somewhat to his surprise, all 10 of the zombies were dissipated.


Without waiting to see what happened, Kranoval the magic-user rushed into the room with Frito and Wildbladder following behind. As Kranoval approached the glow, a fiery Red Devil appeared and attacked the approaching Kranoval.


Kranoval was in trouble, and the rest of the party rushed in to his aid. Frito sneaked behind the Red Devil and back-stabbed. Frito was using his Hellfire Dagger which immediately got the Red Devil's attention, it turned immediately and concentrated all its efforts on the hobbit.They was a lucky stroke, as it gave the seriously wounded Kranoval a breathing space. Belwina wisely stayed out of the melee (not having a weapon that could damage a devil), instead choosing to use her magic arrow. After a hard fight, the Red Devil was defeated.


When the party examined the red glow at the far end of the room, they found it surrounded a hidden door leading to a stairway downwards.

The stairway and a winding passage led to a room 40ft square in the middle of which was a 20ft diameter sinkhole. The floor and walls were covered with bat guano. Faint rays of light hit the floor, as the sinkhole goes both up to the surface and down deeper into the earth.

There were two passageways leading out of the room as well as a second set of stairs leading up. The Bishop thought that the second set of stair would lead up to the secret door and pit trap that they had previously encountered.


As they party went across the room and up the other stairs they were attacked from behind by 4 stirges.


Having defeated the stirges, the party continued up the stairs, followed the passageway, and discovered that Bathenwells had guessed correctly; they arrived at  the secret door and pit trap that they had previously encountered.

The party retraced their footsteps back to the sinkhole, where this time the encountered a swarm of bats.


The party checked down the right-hand passageway. There they came upon two rockfalls partly blocking their passage. Gimlit examined the rock and could determine that these were actually "man-made" and not natural like the other party members had assumed.

So the party returned to the left- hand passageway instead. Frito listened and heard a noise that he had heard many times before: the sound of rats!

So the party rushed in. The room was long and narrow, the rats' nest was made of rotted clothing, straw and fungus. There were eight giant rats.


Alerted by the noise of the fight and the dying, a group of wererats rushed in from another room! The wererats were much tougher opponents.


Alerted by the noise of the fight and her dying servants, Quintessa Moonfall a female evil cleric appeared.



Quintessa waited for her servants to attack, and once the attack was finished she called "Darkness". The whole room was filled with a magic pitch black darkness. The party couldn't see their foes, but Bathenwells cast a light spell which dispelled the darkness.

Kranoval took out his wand of lightning, pointed it at Quintessa, and a bolt of lightning hit her doing great damage. It also sizzled a wererat on the way there. She was obviously not happy, pointed her finger back at Kranoval and cried "Wound".

Taking advantage of the hole created by the lightning bolt, Belwina rushed through and attacked Quintessa. Frito copied Belwina and rushed past the wererats to attack the severely wounded Quintessa from behind.


Frito stabbed Quintessa from behind, and she immediately vanished into thin air with a "wooosh" leaving all her clothes and possessions behind falling into a heap on the floor.

The fight was won but the party were in a sorry state and decided that they must retreat from the dungeon to recover, but first they looked for treasure.

The party searched the rats' nest, the rooms of the wererats and Quintessa Moonfall. They found two cleric scrolls and a +1 longsword in a bejewelled scabbard worth 100 gp. The priestess was wearing a necklace worth 100 gp and in her room were temple decorations worth 500 gp. Additionally 200 gp worth of assorted coins and gems was found throughout these rooms.

The party exited the dungeon via the second set of stairs, thus avoiding summoning any skeletons in the skull room. They rested and recuperated by camping yet again in the priest's welcome room.

Friday, September 20, 2019

A Fantasy Adventure – Act 10a.

This is the first instalment of a fantasy dungeon crawl using dungeon tiles from DMB Games, map tiles from Red Dragon Gaming and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). The party was still carrying the dead and somewhat scorched bodies of FIDO and KOBBE.

Now fully rested, the party left the cave. The ranger Belwina's sense of direction told her the way back to town, so the party headed off behind her. After midday the party entered a wooded valley, following a track down the middle of the valley.

As the sun was about to set, the party noticed a gap in the trees to the north and upon closer inspection found a pathway leading into the woods which was flanked by two monoliths of white marble worked with silver inlayed glyphs and holy symbols. The pathway and the obelisks were overgrown and covered by trees and shrubs.

Deciding that it was about time to camp for the night, and not wanting to do so in the open, the party followed the path into the woods with Belwina and Kranoval in the lead.


After a few hundred paces into to woods, the party was ambushed by two giant spiders. The ambush didn't surprise the ranger and she got of a shot with her bow before the spiders attacked. They party dealt with the spiders fairly easily, although the spiders managed to wound a couple of party members.


The party continued along the path which ended at a cliff face in which an archway had been carved, flanked by two monoliths.

The monoliths were once white marble worked with silver inlayed glyphs and holy symbols. They have been desecrated and blackened by fire. The top has been knocked off each of the monoliths, and the inlaid symbols have been rudely chipped away. 

The archway itself was once made of white marble and covered with holy symbols. It, too, had been defiled and now bears evil symbols written in what appears to be charcoal or blood. The runes and symbols appear to have been placed recently. The Bishop of Bathenwells believes that the symbols on the archway are linked to the demon prince Orcus. 




The party entered through the archway which opened to a small room with a hallway leading out the opposite side. The saw a pair of basins on each wall. These are now empty and defiled with evil symbols.


On passing the basins, the Bishop of Bathenwells paused to examine them. He believes that they were once used to dispense Holy Water and that this is the entrance way to a holy building, perhaps a temple or burial hall.


The party continued down the passageway. There was a room to their right which Frito investigated. He found nothing except that the walls were again covered with evil symbols.

The Bishop pointed out, that if his theory that this was a holy building, then this chamber was once a room for the priest who would welcome visitors.

Gimlit's knowledge of stonework enabled him to notice a secret door in the left hand wall.


The secret door was rather easy to detect because of its obvious seam, though the mechanism to open it was harder. Gimlit searched the stonework and found that the opening mechanism was a small stone to the right of the door that, when pressed. opens the door. Several of the runes on the surface of the secret door appeared to overlap the outline of the door. 

With Wildbladder and Belwina giving support, Gimlit opened the secret door. Opening the secret door violated the integrity of two of the runes. One of the runes exploded shooting burning flames onto everyone in the corridor in front of the door.


At the same time as the secret door was opened, skeletons started to appear in the next room.


Gimlit threw down his Jade Bulldog Statue, which turned into a living bulldog. Gimlit ordered it to attack the skeletons. Unfortunately for Gimlit, the bulldog was quickly slain by the skeletons.


Even the walls of this chamber were defiled with unholy symbols, not just the cleric and the paladin, but the whole party, could feel the evil of the place. 

The Bishop of Bathenwells elbowed his way to the front of the party, he pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead thing of Chaos!". All except two of the skeletons were immediately dissipated.

Dealing with skeletons should no longer have been a problem for Bathenwells, but in this evil place it was much more difficult to turn undead.



The party rushed in to kill the two remaining skeletons. This took more time than expected, and the skull started spewing out more skeletons - four at a time - at regular intervals. A prolonged fight occurred.

Kranoval was in trouble, attacked by two skeletons. Once of them was just about to hack down Kranoval from the side when the second skeleton speared his comrade by mistake. Kranoval dispatched the remaining skeleton with a powerful blow from his staff. But still more skeletons spewed forth from the skull.


The Bishop of Bathenwells came up with the idea that the secret passage was the solution to why the skull spewed out skeletons. He and Belwina rushed down the passage, only to fall into a 30ft deep pit trap.

They attempted to climb out, but before they could reach the top, the pit closed again.


Frito and Kranoval rushed to the aid of their friends in the pit, leaving poor Gimlit and Wildbladder to face all the skeletons.


Kranoval used his knock spell to open the trap, then Frito threw down a rope and they together pulled up their comrades.


Wildbladder and Gimlit were still fighting the never ending stream of skeletons. A cunning blow from one skeleton knocked Wildbladder unconscious and Gimlit alone was left to hold off the skeleton horde. 


Having been pulled out of the pit trap somewhat dented, the Bishop of Bathenwells rushed back to the skull chamber, he once again pulled forth his Holy Symbol and yet again cried out "Flee before the power of LAW, foul undead thing of Chaos!".

The few remaining skeletons, that Gimlit hadn't smashed to pieces, were dissipated in a flash.

Gimlet picked up Wildbladder's body and carried it out of the chamber. The party retied to the priest's welcome room and healed Wildbladder.

They chose to camped there for the night, as they that it was safer to camp in the chaos-defiled room that outside where there might be more spiders.

Sunday, August 25, 2019

A Fantasy Adventure – Act 9.

This is a dungeon crawl using dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there is Frito’s dog FIDO and KOBBE the Kobold who had attached himself to Kranoval.

The party had just reached fifth level and were busy practising their new skills. Gimlit, Wildbladder and Belwina were out the back of the King's Road Inn, sparring with each other and shooting at targets. Kranoval was researching new spells and Bathenwells was preying a lot. Kobbe took his newly acquired leather purse, now filled with coppers, to the bazaar where he treated himself to tarts (the fruity kind); he was often accompanied by Fido for whom he purchased marrow bones from the butcher's. Frito has disappeared, nobody was sure where, returning in the evenings when it was time to eat and drink.

After a feast with far too much strong wine, the party retired to their rooms in the King's Road Inn. They lapsed into a drunken slumber, all except Kranoval who decided to try another possible spell. However this spell misfired, the top floor of the Inn was filled with an oily blue mist, and one second later the entire party (except for their pony and the treasure they'd left in the Inn's strong room) were transported somewhere else.

The oily blue mist cleared and the party found themselves outdoors, in a wood and standing just in front of a cave entrance. The party sent in Frito to investigate and he reported an empty cave that was surprisingly warm. The party entered and when the came to the end of the 100ft long cave they found a sinkhole.

The sinkhole dropped down over 200ft to a small geothermal pool. The green sulphur-rich pool bubbled giving off noxious gasses. A rope ladder descended part way down the sinkhole, terminating at a small passageway. Deeper down, a rope bridge crossed the sinkhole between two other passageways.

Frito and Kobbe descended the rope ladder to investigate the small passageway.


When the signalled all clear, the rest of the party descended. Checking for traps, Frito discovered that he was standing on one. A pit trap that was activated when someone of a certain weight stood on it. Luckily Frito and Kobbe were the lightest members of the party and without heavy armour.

When Frito pointed it out, Kobbe declared that it was very probably made by Kobolds. Frito tried to disable the trap and was certain he succeeded.


There was a somewhat noisy discussion among the party members which alerted the Kobolds in the room behind the door. The door flew open and the Kobolds started shooting sling shot at the party. Frito quickly retired and Gimlit charged forward. Unfortunately Frito had not disarmed the trap, and Gimlit's weight caused the pit to open and he and Kobbe fell in onto the poisoned spikes.


The Bishop of Bathenwells charged into the fray, leapt the pit, but missed his footing and landed on the spikes in the bottom. The somewhat more dexterous Belwina and Fido then charged the Kobolds. As the fight progressed, two Stirges swooped in from the sinkhole and attacked Kranoval and Wildbladder from behind.


Having defeated the Kobold guardroom, the party continued out the room's other door. They went down the stairs, still with Frito and Kobbe in the lead looking for traps. They found a pressure plate on the floor which would have shot out darts when anyone heavier than a Kobold passed. Warned by Frito, the party crept past safely.


The Party turned a corner and entered a large hall. they noticed that the room was much bigger and the ceiling much higher than normal for Kobolds. The room contained 12 Kobolds. Melee occurred and the Kobolds defeated. The room contained two exit doors, one to the right and one to the left. Having worked out that the door to the right led to the rope bridge over the green geothermal pool, the party opted for that door, ignoring the door to the left and whatever treasure that might have contained.


Still remembering to check for traps made by the Kobolds, Frito and Kobbe found a pit trap full with oil. Kobbe and Fido crossed safely but Frito fell in. The two Kobolds guarding the trap attacked Kobbe and Fido but when the rest of the party joined in the two Kobolds fled to warn their comrades.


The party came to the rope bridge over the green geothermal pool as they had predicted.


Kobbe was persuaded to cross the bridge, but was ambushed by the forewarned Kobolds. Kobbe turned and fled but was cut down by a hail of slingshot.


Angered by the death of Kobbe, the party charged. Fido running much faster than the heavily armoured Gimlit and Bathenwells was surrounded by Kobolds. Fido killed one Kobld directly, but the other seven killed him before support could arrive.


The Kobold leaders came to assist in the fight. There was their Commander wielding a magic axe, a powerful Shaman, a whip wielding Hero with a ring of Magic Missile and two beefy Guards.

The Shaman started by casting a fire ball which hit most of the party and burning Fido and Kobbe to a crisp. The Commander attacked Wildbladder and the Hero fired his Magic Missile at Kranoval.


As the combat progressed, the Fire Drake who the Kobolds were serving burst through the double doors and attacked the party. Flame shot out from the Fire Drake's nostrils scorching half the party.


The Kobolds were finally slaughtered and Gimlit turned to deal with the Fire Drake face to face. Gimlit's magic axe cut into the Fire Drake but when it spilled the Fire Drake's blood, the splashing blood burned through Gimlit's armour and wounded him. Despite this, another blow from Gimlit's axe finally finished off the Fire Drake.


Behind the double doors the party found a pile of treasure on which the Fire Drake lived and five chests belonging to the five Kobold leaders. Frito examined the five chests and determined that one was trapped. Frito opened the other four but couldn't disarm the fifth. So Gimlit took his axe and opened the back of the chest, luckily it didn't contain anything fragile, but the blast left a somewhat singed Gimlit.

On the way out, the party finally remembered to search the the Kobold leaders and looted the Commander's magic axe and the Hero's magic ring.

The party returned to the cave where they rested.