Friday, January 17, 2020

A Fantasy Adventure – Act 14.

This is a fantasy dungeon crawl using dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief).

Additionally there is Frito’s dog FIDO, KOBBE the Kobold who had attached himself to Kranoval and MISDORA BONRYNSDÖTTIR OAKENSHIELD the dwarven bard who had attached herself to Gimlit in the hope .of writing some epic songs or sagas.

The party went back to the The Temple of Solanus in the hope of being able to buy some healing potions. They met with Father Beamus Cain who was willing to sell them 3 potions, at what he said were not unreasonable prices. However there was still a problem, despite the fact that the party had cleared out the Temple of Jamboor, there were still beggars and peasants going missing from the city streets and now even Charlie Kilkarin the son of one of the city's merchant houses had disappeared after a drunken orgy. Father Beamus told the party that what's more a guard on patrol in the Noble District who knew Charlie well was certain he heard his voice crying for help from within the Pulanti Estate several days before he was reported missing.

The party promised to investigate the Pulanti Estate and asked Father Beamus to arrange a meeting with the guard. The guard, Nolan Banks, met the party and after receiving a rather large pouch of gold and he told them what he had heard. He also provided the party with a poor quality sketch map of the estate and the schedule with with the city watch patrolled outside the estate. The party decided to explore the estate the next night when there should be a little moonlight.


The party moved carefully through the city in the late of night, timing their arrival at the estate so that the city watch had just passed. The estate was surrounded by a 10 ft high wall into which a set of tall iron gates were set. A weed-choked gravel walkway lined with dying trees could be seen through the gate leading to the front doors of the manor. Frito quickly determined that the gates were locked, but declared that the walls were easily scaled. The party decided not to pull the bell cord by the gate, but to instead go down the side of the estate and there climb the wall.

The party easily scaled the wall an entered the grounds to the rear of the manor. The grounds surrounding the house were filled with high, over-grown grass, swaying wildflowers, and rats could be seen scurrying in darkness. As the party went round the to back of the house they noticed bats flying overhead. Here they found a pair of double doors, inside of which were heavy curtains.


They forced open the doors and went in, they were in a room containing two overturned wicker seats, a smashed coffee table, and two overturned wooden chairs. The floor was smeared with old dried blood. In the far wall was a door leading into the rest of the house.

Ignoring the dried blood, the party continued into the house, turning right in the hallway and entering another room. This was a bedroom of a young lady. Like the first room it was 12 ft high, dusty, covered in cobwebs and with large windows covered by heavy curtains. This bedroom contained a large bed complete with pillows and blankets, all a bit mouldy. There were tables and chairs. On the far wall hung a large mirror and a life-size portrait of a young girl wearing old-fashioned clothing.



Gimlit sent in his jade bulldog to investigate the room. When the dog looked into the mirror, an undead creature jumped out and attacked.


The bulldog fled back to the party, and Gimlit charged forward and chopped the foul undead being into mincemeat with his magic battleaxe.


The party searched the room and found little of interest, the chest was empty except for a small compartment containing 3 bracelets worth 60 gp. In fact the room felt rather abandoned.

Kranoval's intelligence now led him to believe that this was the house of a vampire. Perhaps unwisely, the party decided to continue without first stocking up on garlic, holy water and stakes.

The Bishop of Bathenwells cast a detect evil spell. This told him that the whole estate had a generally evil feel to it, but that by far the biggest evil was coming from the basement below. Sensing the evil, the cleric quickly led the party along corridors through the house to the stairs leading down into the basement. With the Bishop and the bulldog in the lead, the party descended.

The stairs led into a small room containing a wooden table and three chairs. On the table are a decanter and three crystal tasting glasses. The decanter is full of a thick red liquid. Except for copious rat droppings, the room is otherwise empty.

The party explored, to the left was a wine cellar party filled with bottles of red wine, and to the right another cellar this time with white wine.


In the white wine cellar, the Bishop still leading the party noticed humanoid footprints heading to a secret door in the far wall. Frito opened the door. Gimlit and Belwina led the way down a narrow 5 ft wide passage.

The passage led to a large chamber where the party was greeted by a grisly sight. In the centre of the chamber was a pool filled entirely with human blood. Suspended over the pool by a series of wires was a human body, still dripping the last of its blood into the pool. The chamber contained 6 giant rats.


Having sensed the approach of the party, the first wave of rats attacked.


Gimlits battleaxe chopped up the first rats, and the party advanced into the room. Here they were met by the remainder of the rats and two young female vampires who appeared from secret doors in the left hand wall. This was beginning to turn into a desperate fight...


Frito blew a loud blast on his silver horn of Valhalla and six viking beserker fighters appeared to aid the party.


One of the female vampires summoned four wolves to aid her while the other female vampire summoned four giant bats.


Kranoval had been badly hurt by a vampire, so he retired a few paces out of the fight, while the desperate battle continued.


The party was beginning to win the desperate fight, when from a secret door in the far fall entered an old male vampire preceded by 4 giant bats. He was the father to the girls.


Gimlit and Belwina, helped by some beserkers, had "killed" one female vampire but she was replaced in the fight by her father. Frito and Wildbladder fought the remaining daughter while the Bishop, Fido and Misdora tried to deal with the giant bats. Kobbe moved to safety behind Kranoval.


Wildbladder and Frito "killed" the second female vampire.

Kranoval summoned four kobold fighters to aid the party.


The fight continued, Gimlit and Belwina finished of the vampire with help from Kranoval. The rest of the party mopped up the remaining wolves and giant bats. Kobbe, Fido and Misdora were seriously hurt and moved to safety behind other party members.


The fight was finished but every member of the party had been seriously knocked about.

They checked out the chamber and determined that the hanging body was already dead. They then went though the secret doors from which the female vampires had appeared, and found small rooms containing coffins, to which the vampres had returned when they were "killed".

The party quickly constructed three stakes, by breaking up a chair and Gimlit's skill with his battleaxe was used to sharpen them. They were drenched in holy water, blessed by the Bishop and shoved through the hearts of the vampires.

The party then went through the secret door in the far wall, from which the male vampire had appeared. As expected they found a room with his coffin and the same procedure with a stake was repeated.

The party picked up what treasure they could find in these rooms, in such a hurry that they just threw whatever they found into a couple of sacks without checking it. They then retreated from the estate, too seriously damaged to risk another serious encounter. They returned to the Temple of Solanus, through the darkened city streets. Father Beamus welcomed them back and allowed them into the temple to rest.


Wednesday, December 4, 2019

A Fantasy Adventure – Act 13c.

This is the third and final instalment of a fantasy dungeon crawl taking place in a labyrinth beneath the city. It uses map tiles from Red Dragon Gaming and the Swords and Wizardry “Old School D&D” rules.

The map tiles have a gloss finish which means that they are compatible with dry-wipe non permanent markers, but also that they are rather tricky to photograph.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there is Frito’s dog FIDO and KOBBE the Kobold who had attached himself to Kranoval.

The party had taken the exceptional gold statue of a naked young woman to the Temple of Freya but the Goddess explained that this wasn't the statue she was looking for, Freya is never depicted naked in the temple. She did however offer to exchange the statue for 4 healing potions, an offer which was quickly accepted. She also had information that the correct statue was now located in a cave system that led off the labyrinth and provided the party with detailed directions.

The party entered the cave with Belwina and Frito in the lead. Ahead they could see a precarious-looking rope bridge crossing a 40ft drop.


Gimlit tied a rope around Belwina and he and Bathenwells held it tightly as Belwina adventured onto the bridge.


Half way across the ravine, Belwina was attacked by 6 Giant Bats.


Belwina made it safely over the rope bridge, but she still had 3 Giant Bats to deal with, the other 3 attacked the rest of the party.

Kranoval pointed a finger at the 3 Giant Bats, he uttered a short phrase, and with a skilful flick of the wrist a web appeared just above the bats, dropping onto them and causing them to crash 40ft to the floor below.


Belwina was in trouble all on her own, so Gimlit rushed over the bridge to aid her fight against the bats.


All the Giant Bats were killed or driven off wounded, and the party could cross the bridge without more ado.

The pathway continued and there was a rather unpleasant smell, Belwina in the lead was sure that she had smelt it before, but was unsure where.

There was a small cave off to the right of the passageway which upon inspection, Belwina found to be full of mushrooms. Now she remembered what the smell was, and what the Kobolds and Goblins use to fertilise their food.

Belwina decided not to enter among the mushrooms, but when she turned to leave a Giant Centipede attacked her from behind. Its poisoned bite paralysed Belwina, so Gimlit jumped in to protect her and chopped the centipede into small pieces with his axe.


Going past the mushrooms, the pathway came to a T-junction and the party turned left where they came upon a cave with a deep pool.


Belwina entered the cave followed by Frito. They were each attacked by two Giant Beavers from the pool, but luckily the beavers did not damage.

Bathenwells remembered that he had a spell that allowed him to Speak With Animals. So the beavers stopped their attack and instead conversed with him. It was agreed that the beavers would let the party pass without trouble.


Skirting the pool, with Belwina yet again in the lead, the party encountered some Kobolds who had been alerted by the encounter with the beavers.


Belwina killed the first two Kobolds while Gimlit and Bathenwells rushed in to continue the fight. There were another four Kobolds in the cave. Protected by the Kobolds stood five identical large orange Apes each wielding a staff topped by a chameleon. This was Prupius the wizard who had been trying to learn the Polymorph spell but something went wrong and it seemed to be permanent. Prupius had cast the Mirror Image spell as a defence and he now had 4 mirror images surrounding him to aid his defence.

Prupius "opened fire" with a Magic Missile and Kranoval replied with a Lightning Bolt. The remainder of the party rushed into the cave but were contained in a huddle near the entrance which made a perfect target for Prupius's Fireball.

Seeing his shield of Kobolds being slaughtered by the party and his mirror imaged being worn away, Prupius used his Fly spell to flee over the heads of the party and out into the beaver cave. Kranoval fired a Magic Missile which winged Prupius but he continues his flight. So Kranoval chased after and got of a lucky shot just as Prupius was about to disappear out of site which killed the wizard.


As the party searched the room looking for the golden statue of the Goddess Freya but it was not to be found. They did however find a small chest with assorted coins to the value of 200 gp and a scroll with magical writing, but Kranoval could not read it as he didn't have his Read Magic spell prepared.

The party retraced their steps and went down the right hand branch of the T-junction. Here they entered a cave containing 4 Giant Rats and 4 Eererats. The fight was fast and furious, even though Bathenwells seemed to forget that normal weapons don't damage lycanthropes so he continued bashing a Wererat over the head with a normal steel mace. One of the Wererats got in a serious bite on Frito.


As the party searched the room looking for the golden statue of the Goddess Freya but it was not to be found. They did however find an unidentifiable potion and a jewelled necklace worth 250 gp.

The party returned to the rope bridge and descended down the ravine to the passageway 40ft below. As the started to walk down the passageway they noticed a deathly quiet magical silence. The continued along the passageway which opened into a room full of skeletons. In the shadows behind the skeletons they could vaguely make out the figure of a Silent Knight.

The Bishop of Bathenwells fulled out his holy symbol, held it aloft and cried out "Flee before the power of LAW, foul undead thing of Chaos!". Because of the silence, there was no effect.



The party charged in, chopping the skeletons to pieces. All except Fido who was normally very effective against skeletons, but this time he seemed to be satisfied with just one femur.

Belwina charged head-to-head with the Silent Knight.


At the back of the cave, the party now spotted, the bound and gagged form of a Female Dwarf Bard.

The whole party rushed into the fight, except for Kranoval (who couldn't cast any spells because of the silence) and Kobbe (who was performing his torch-carrier duties).

Frito crept round behind the Slient Knight and started to cut the Bard's ties with his dagger.

Gimlit killed many skeletons and the charged to help Belwina finish off the Silent Kinght.


The party talked to the Bard who was called Misdora Bonrynsdōttir Oakenshield. She was not much impressed by the Hobbit that had cut her free, but was certainly impressed by the Dwarf Gimlit and the size of his weapon and the way he used it.

At the back of the cave the party also found the dead body of a thief together with a golden statue which Bathenwells assured the party was very probably of the Godess Freya.

Thursday, November 28, 2019

A Fantasy Adventure – Act 13b.

This is the second instalment of a fantasy dungeon crawl taking place in a labyrinth beneath the city. It uses dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 sixth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there is Frito’s dog FIDO and KOBBE the Kobold who had attached himself to Kranoval.

Having fled from the trolls, the party then decided to rest up in this room, and try to recover from their wounds and regain their strength. Midnight came and went while Bathenwells and Gimlit were on watch; Bathenwells watching the single door and Gimlit the double.

In the early hours of the morning, the single door burst open and in charged the four trolls.


The fight was desperate. The party did much damage but the trolls regenerated and healed themselves every turn. Gimlit, Bathenwells and Fido killed the first troll and then they turned to help their comrades. But they forgot that the troll would regenerate, and it jumped up behind them.

When Wildbladder, Kobbe and Kranoval killed the next troll, Kobbe was surprising clever (or perhaps just wise in the ways of the underdark) and used the flames from his torch to stop it from regenerating.

Eventually the party killed all four trolls and burned them quickly using oil.

The party then preceded through the double doors to the room where they knew the trolls lived. The searched the room and found gems to the value of 600 gp and a small chest. Frito examined the chest and determined that it was trapped but that he couldn't disarm it. There were runes decorating the chest that none of the party could understand, but Bahenwells was sure that they were clerical in nature.


The party left the Trolls' lair by another door. The passageway passed through numerous archways and the party traversed many crossroads and T-junctions. It came to a small square opening from which a bridge spanned a slime filled pool.

Gimlit and Belwina crossed the bridge and came under fire from crossbow bolts from the flanks. They rushed over the bridge and were med by four Dark Dwarfs. Gimlit failed to recognise them as his evil cousins, and tried to start a conservation.


The Dark Dwarfs were not impressed by Gimlit's oratory skills, and went immediately to the attack.


With the fight in full swing, Frito rushed over the bridge, dodging the crossbow bolts thanks to his height (or lack thereof). He pulled out his Silver Horn of Valhalla and blew 3 long clear notes. Five berserk warriors appeared behind the Dark Dwarfs and went to the attack.


Belwina retired and drew her long-bow, and together with Frito's sling and Kranoval's magic missiles the crossbow dwarfs were suppressed. Bathenwells and Wildbladder rushed over the bridge to the aid of Gimlit. 

With the Dark Dwarfs defeated, the party searched their lair. Among their goods was found coins to the value of 800 gp and an exceptional gold statue of a naked young woman.

The party then left the labyrinth via a secret door they found in the Dwarfs' room and returned to the ground level of the City.

Crafting a double door for the dungeon.

I have made a double door for my Dungeon Crawl Project. I have dungeon tiles from DMB Games which are made using Hirst Art's moulds.

But the range from DMB only includes single doors, so I made a double door out of foam core board. Seen here with some old-style Citadel dwarfes...


First I copied the single door onto some squared paper and then next to it I drew the double door that I wanted.


I created a template using card from a cereal packet, and then cut out 3 pieces of foam core: one from 5 mm and two from 3 mm. I soaked the pieces in warm water for a short while so I could then peel off the paper covering the foam. In the two 3 mm pieces I even cut out the centre hole.


I glued together the 3 pieces of foam using PVA (white wood) glue with the 5mm piece sandwiched in the middle.

Using a HB pencil, I then drew on the stonework and the door's wooden planks. Here I pressed hard enough to make indents which would show up well when it takes a Quickshade or ink wash.

I then rolled up a piece of kitchen foil into a ball and rolled it over all the brickwork to give the stones a more rough appearance which will show up well when dry-brushed.


I added door furniture by cutting out small pieces of card from a cereal packet. The rings were made from cotton buds - by thinly slicing the plastic stick.


Painted as follows:

  1. Overall: Matt Mod Podge mixed with black hobby paint.
  2. Stonework: Mechanicus Standard Grey
  3. Stonework: Dry Brush of Stormvermin Fur
  4. Stonework: Dry Brush of Dawnstone
  5. Woodwork: Steel Legion Drab
  6. Metalwork: Ironbreaker
  7. Overall: ArmyPainter Quickshade Strong Tone
  8. Overall: Matt varnish
  9. Stonework: Dry Brush of Administratum Grey



Compared to the single door from DMB Games, a good match I think.


Job done!


Monday, November 25, 2019

A Fantasy Adventure – Act 13a.

This is a fantasy dungeon crawl using dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 sixth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there is Frito’s dog FIDO and KOBBE the Kobold who had attached himself to Kranoval.

In exchange for resurrecting a party member, the party had promised to help the Temple of Freya by going on a quest. When they again met the High Preistess Völva she explained, "A thief has stolen a golden statue depicting the goddess Freya from one of the temple buildings. A priest and 3 acolytes chased after him but the thief lost them when he entered a labyrinth under the city." She asked the party to enter the labyrinth and retrieve the statue.

Following her directions, the party proceeded to the labyrinth. They entered a 10ft wide passageway and noticed that it was especially dark and the light from the torch was not bright. The passageway continued, it passed through numerous archways and the party traversed many crossroads and T-junctions.


The party then came to a T junction where the passageways were now only 5ft wide. The Bishop of Bathenwells became suspicious and suggested to Belwina that she act as rearguard as the rest of the party explored in one direction.

As the party explored, Belwina was attacked by a Carrion Crawler. Belwina fought bravely but was paralysed by the Carion Crawler's tenticles.


The party came rushing back to help Belwina with Bathenwells in the fore, while Fido "blinked" and attacked the Carrion Crawler from behind.


Having dispatched the Carrion Crawler, the party continued on past many archways and crossroads. The observant Belwina notice a semi-transparent cube slowing sloshing towards the party. They beat a hasty retreat leaving the cube safely behind them.


The party continued on through the labyrinth past many archways and crossroads, when all of a sudden they were ambushed by two Minotaurs. It was a hard fight but the Minotaurs were eventually defeated.


The party continued on through the labyrinth past many archways and crossroads, and then came upon a doorway. Frito opened the door and they entered a 30ft square room with a double door opposite. In the middle of the room was a brazier that burned fiercely and along the walls were 6 unlit candles in different colours; red, orange, yellow, green, blue and violet. Unsure what to do with the candles, the party tried to force the double doors but without success. So instead they decided to light the candles starting with yellow. When all six were lit, the single door shut with a bang, the doubles doors opened, and out flew a swarm of locusts which attacked the party.


The party entered through the double doors into a smaller room, and examined the room while still under attack from the locust swarm. Gimlit noticed that the far wall was made to move but he was unsure how it worked.

The party checked for magic and it was determined that the wall, both doors, the locusts, the brazier and the candles were all magic. Kranoval dispelled the magic of the wall but noting was seen to visibly change. Using brute strength, the party lifted up the wall, while still being attacked by the locusts.


The party saw that the space behind the wall contained 4 trolls.


Frito blew his Silver Horn of Valhalla and 3 fighters appeared to challenge the trolls. The party decided that these would be a good rearguard and the fled back into the room with the brazier.



Having fled from the trolls, the party snuffed out all the candles which caused the locusts to disappear and the doubled doors to slam shut with a bang and a click.

They then decided to rest up in this room, and try to recover from their wounds and regain their strength.