Sunday, November 17, 2019

A Fantasy Adventure – Act 12.

This is a fantasy dungeon crawl using dungeon tiles from DMB Games, map tiles from Red Dragon Gaming and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 sixth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there is Frito’s dog FIDO and KOBBE the Kobold who had attached himself to Kranoval.

While Frito, Wildbladder and Kobbe were recuperating in the temple, the rest of the party went out into the city in search of help for Fido. First they stopped at the city's Animal Care and Training centre but they didn't seem to trust Natanah the druid's offer to do her best.

After some searching they came upon a simple stone building that housed a small temple to Solanus. They entered the temple and talked with Father Beamus, He would resurrect Fido for a reasonable price, if the party would investigate the Temple of Jamboor in the Slum Quarter when he suspected the High Priestess Elan of wrongdoing.

The party scouted the temple and came to the conclusion that Father Beamus was right, there was something fishy going on. The temple was filled with beggars that the clerics treated like slaves. However the High Priestess had noticed the party and their spell casting, and she tasked a gang of thugs led by a master thief to watch the party and eliminated them if they returned to the Slum Quarter.

The party picked up Wildbladder and Frito from the Temple of Freya and returned to the Slum Quarter after dark so as to avoid the city watch, but unbeknown to them they were shadowed by the thugs who had prepared an ambush.

The party moved slowly through the dark streets of the Slum Quarter with Wildbladder and Frito in the lead, followed by Gimlit and Belwina, with Bathenwells and Kranoval bringing up the rear. Bethenwells felt something disappear from his backpack, and as he turned around an arrow hit him in the chest but bounced of his armour. A second later a hail of arrows flew out from the rooftops hitting each party member and the gang released half a dozen giant rats to distract the party.


The party quickly dispatched the annoying rats, but still the arrows flew down from the unseen thugs on the rooftops. Bathenwells scanned all the alleyways but couldn't see the bowmen.


Bathenwells kicked down the door of the nearest house and rushed in. Frito spotted 3 thugs with bows on the rooftops. Six thugs rushed out of the darkness to attack the party as arrows continued to rain down from above.


Bathenwells found stairs leading up to the roof. Frito climbed up the wall of a house to reach the roof. The rest of the party fought off the thugs on the street. The thugs were not brave, and having taken too many losses, they remainder disappeared back into the darkness of the Slum Quarter.

The party continued on to the Temple of Jamboor. There they quickly killed the four guards on duty at the entrance. They went down into the cellar when they found the kitchen and mess hall and storage areas. They also found a locked door behind which was a flight of stairs going down deeper.

At the bottom of the stairs was a passageway and a small alcove on the right hand side. Frito and Gimlit examined the alcove and determined that the floor was made to move; so they didn't go into the alcove believing it to be some sort of trap.


The party came to a door which Gimlit tried to kick in, but it was so heavy that he needed three attempts.


As the door finally flew open, the party was met by the forewarned occupants, a row of 4 guards and 2 Acolytes behind which stood the High Priestess Elan. Behind the High Priestess was a shrine to Da-Jin the chaotic God of Death. The party rushed forward to attack.


Standing in a pentagram, in safety behind her minions, the High Priestess waved her hands in a intricate pattern and the party heard a creaking noise coming from the alcove they had just passed.


Frito reacted quickly, and turned towards the creaking sound. Out of the alcove came a Flesh Golem and attacked.

Kranoval shot a lightning bolt at the High Priestess which even passed through her minions doing great damage. He then fled forwards into the shrine, to escape from the Golem.


The guards were defeated, but the High Priestess and her two Acolytes continued to fight ferociously.


The High Priestess and one Acolyte were killed. The far end of the shrine was filled with darkness, and when it was dispelled with light, the last Acolyte has disappeared.

The Golem entered the room pursuing the retreating Frito and Bathenwells, here he was met by Gimlit and Belwina who stopped his advance. The rest of the party rushed to their aid and the Golem was slain.



The party searched the room and the bodies of the Golem, the High Priestess and the Acolyte. The golem had a large ruby in it forehead worth 200 gp. They found that the High Priestess was wearing a thin gleaming coat of chain mail under her robes, probably of dwarfen origin.

A secret door led into a small office where the temples accounts were kept. Here they found a strongbox containing 600 gp.

In a secret compartment under the shrine, they found a Horn of Valhalla which when sounded by a warrior will summon berserk fighters to defend him. There was also a potion and a scroll.

They searched the High Priestess's and the Acolyte's quarters where they found items worth another 200 gp.

The party freed the temples slaves and then left, going into the night, laden with the temple's treasures.

The resurrection of Fido had been troublesome, a normal Raise Dead spell didn't work work on him so the Temple of Solanus had to combine it with a Reincarnation spell. Thus he came back to life, not as a dog, but as a Blink Dog.

The raising of Kobbe was extra difficult as this was his second time and it is possible the the Goddess Freya herself had to intervene. In such a way he was blessed with the capabilities of a paladin. When Kobbe arrived at the Inn, escorted by two of the temples acolytes he looked fit and well and his skin was glowing. Kobbe explained that he will accompany the party but they may not use him as sacrificial bait any more and that they must buy him new leather armour and a shield. Also he wants a reasonable share of the gold, most of which he will donate to the temple that has just raised him from the dead.

Friday, November 1, 2019

A Fantasy Adventure – Act 11.

This is a fantasy dungeon crawl using dungeon tiles from DMB Games, map tiles from Red Dragon Gaming and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). The party was still carrying the dead and somewhat scorched bodies of FIDO and KOBBE.

The day was coming to a close and the party was just one day's march from the city. They came across a ruined tower near to the path they were following and decided to camp their for the night. They could see the remains of a fireplace in the middle of the tower, so obviously other parties had been sheltering in the ruined tower previously.

They made a camp fire, ate some rations and the settled down for the night.


While Kranoval was on watch during the night, some wolves and giant bats attacked the party. Kranoval shouted to wake his comrades and then defended himself with his staff. Gimlit, Wildbladder and Belwina were soon on their feet helping the defence.


More wolves and giant bats arrived as Frito and Bathenwells joined the fight. Frito bravely rushed out into the enemy attempting to get behind and back-stab with surprise.

Bolt, the leader of the wolf pack positioned himself on the flank. With the exception of Belwina, the party had formed a straight defensive line, and Bolt opened his jaws and out shot a lightning bolt hitting all five in the line as well as sizzling one giant bat by mistake..


Learning tactics from the enemy, Kranoval ran outside the tower to flank the wolves. He puled out his wand and shot a lightning bolt through the enemy.


The wolves did not like the lightning bolt, and a huge worg attacked Kranoval putting him down and out of action.


Now the enemy leaders appeared, two werewolves attacked Belwina and Bathenwells.


Frito killed the worg that attacked Kranoval, and Wildbladder the Paladin rushed to his aid in order to heal him. Belwina and Bathenwells were in trouble with the werewolves and Gimlit was fighting Bolt the wolves pack leader.


Kranoval used his web spell to hamper the werewolves as a monstrously huge bat appeared and dived on Bathenwells.


As the rest of the party finished off the webbed werewolves, Bathenwells fought hand-to-hand with the Bat Monster which attacked him with both bite and claws.


The party rushed to the aid of Bathenwells, all drawing their ranged weapons. After taking a few salvos, the Bat Monster flew off into the dark of the night.


The party slept for the rest of the night, but this time with a stronger watch.

The next morning the party looked around and Belwina the Ranger soon found the wolves' tracks. The party packed up and then followed Belwina into the woods. After a short journey they came upon a small cage from which the wolves' tracks emerged. Frito peered into the dark cave. Seeing nothing, it was decided to lower Frito down into the cave.


The cave entrance led to a flight of stair going downwards. The rest of the party followed behind Frito. They came to a large room which was obviously the home of the Werewolves and their pets.

On the far side of the room was a door that was both barred and locked.


Frito listened at the door, but it was dead quiet. So the party unbarred the door and kicked it in. Behind the door was a 25 ft square room in the centre of which stood a closed Iron Maiden. Above the iron maiden's doors was written the following text:

The wise and knowledgeable man is sure of it. 
Even the fool knows it. 
The rich man wants it. 
The greatest of heroes fears it. 
Yet the lowliest of cowards would die for it. 
What is this upon which I ponder?

The party discussed the riddle, but couldn't solve it!


Getting bored with riddle, Gimlit kicked down the door to the right and he and Wildbladder rushed in to be met by six Pyre Zombies.


A few seconds after Gimlit and Wildbladder started fighting, the doors to the other rooms and to the Iron Maiden flew open. Out of the Iron Maiden came a Mummy that jumped on Kranoval while 6 Pyre Zombies waddled out from each room.


Kranoval webbed most of the zombies as the rest of the party came to his aid. Bathenwells pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead thing of Chaos!". The party then ganged up on the mummy.


The party examined the Iron Maiden, and tried again to solve the riddle. Having failed with the riddle, Frito decided to search the inside of the Iron Maiden.

When Frito touched the Iron Maiden, without first having said the riddle's answer, a fire ball shot out of its mouth exploding in the air in the middle of the party. A few party members managed to jump for cover, avoiding some of the blast, but Frito and Wildbladder took the full brunt of the blast and died straight away.


Gimlit examined the bottom of the Iron Maiden and discovered a hidden compartment containing some potions and a scroll.

It was now critical to get help from a temple, so the party left the shelter of the cave and journeyed quickly on to the City. They were heavily loaded down with the 4 dead bodies: Wildbladder and Frito as well as they somewhat more decayed Kobbe and Fido. In addition, the dwarf was carrying the party’s spoils: treasure with a total value of 2,000 GP.

When they arrived back at the King’s Road Inn they were welcomed by Barnky the barkeep who had kept their rooms for them, but demanded they pay the 7 GP per room for the week that they were away. In addition he wanted 87 GP to pay for the repairs that were needed after Kranoval’s spell had gone wild. If the party doesn’t pay up, Barnky threatens to call The Watch.

Kranoval paid Barnky for the room and even for the damage without even complaining, taking the money from the party’s common treasure pool.  Barnky was rather surprised, he had been expecting some hard bartering, so said that this was very good and he would let them stay another week in their 3 rooms free of charge because they were such good customers.

Kranoval went down to the market to convert the treasure into cash, taking with him Gimlit as a bodyguard.

Led by the Bishop of Bathenwells, the party went to the Temple of Freya which is by far the largest and most densely attended Temple in the City. Here they learn that the raise dead spell is not common and requires a high level cleric or scroll, however the temple of Freya can raise up to 3 characters from the dead. For each character raised they require both an offering of 1,000 gp to the goddess and the party must swear to go on a quest for the High Priestess Völva. But High Priestess Völva isn’t happy; it will take at least a month before the Temple can raise anyone else from the dead.

The party chose to raise Frito and Wildbladder and then after some debate even Kobbe. The raising of Frito and Wildbladder went off without a hitch, but that of Kobbe was extra difficult as this was his second time and then Temple had no experience in raising Kobolds. 

While Frito, Wildbladder and Kobbe were recuperating in the temple, the rest of the party went out into the city in search of help for Fido.

Saturday, October 12, 2019

A Fantasy Adventure – Act 10c.

This is the third and final instalment of a fantasy dungeon crawl taking place in the desecrated burial halls. It uses dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). The party was still carrying the dead and somewhat scorched bodies of FIDO and KOBBE.

The party camped for the night in the priest's welcome room and recovered from the toils of the previous day. Morning came, and now fully rested, the party decided to carry on exploring the dungeon below the burial halls.

The party descended into the dungeon and quickly arrived at the sinkhole. They had slaughtered the stirges and bats that lived there yesterday, and no new creatures had yet moved in.


They approached the rock fall that they had noticed the previous day. The pile of rocks was man high and would be tricky, but not impossible to cross. Gimlit examined it and his rock sense told him that these rocks had been placed there, they were not a natural fall.


After a short discussion, the party decided to cross. They were curious to see what lay beyond, and what creature had placed the rocks so. Gimlit and Frito crossed first, followed by Belwina. Then even Wildbladder crossed, but he needed help from Bathenwells to push him over on the second attempt.


While the rest of the party were pushing on, the tail end consisting of Bathenwells and Kranoval were attacked by Gorbash the Ogre. It was he who had piled the rocks to slow down any troublesome visitors.


After nasty fight, Bathenwells and Kranoval backed away from the dangerous ogre as Gimlit and Belwina climbed back over the rocks to assist. Belwina with her ranger training, was especially effective against the ogre.


This left Frito and Wildbladder at the head of the party, when Gorbash's wife, Bluzrog attacked.


Frito and Wildbladder fought a brave defensive action until the rest of the party managed to defeat Gorbash so that Gimlit and Belwina could come to their aid against Bluzrog.


Having defeated both the ogres, the party magically healed wounds and then searched for treasure. Bluzrog was found to be wearing a magic ring of protection and their lair contained 3 sacks with respectively  2,000 sp, 400 gp and assorted gems and jewellery worth 400 gp. There was also a small chest containing two potions.

The party then continued to explore and came to a door. Frito used his thieving skills to listen, but it was dead quiet.


So hearing no trouble, Frito opened the door and the party rushed in.

The room was in deep shadow. For some strange reason, Kranoval's lantern provided little light, no more than a flickering illumination, it was hard to see more than 10 feet. The room contained 8 stone sarcophagi.

As he party approached, a skeleton appeared out of each of the sarcophagi. Unlike "normal" skeletons these had bones which were bright pulsating red. They had glowing red eyes, like rubies.

Bathenwells pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!", but much to his surprise, nothing happened.


As the melee went on, the skeletons glowed even brighter every time they were hit, and when killed they exploded sending out a shower of jagged bones.

Bathenwells tried a second time to call on the gods to dissipate the skeletons, but he somehow felt that they were being controlled by a strong power. He didn't have to wait long to discover what that power was.

Hearing the fighting, Draeligor a demonvessel appeared out of an adjacent crypt. It was she who was controlling the skeletons. A demonvessel is a corpse that has been animated by trapping the essence of a demon within the body rather than relying on the more basic necromantic means of animating corpses.


Draeligor cast Fear and half the party fled with Gimlit in the lead.leaving just Frito and Bathenwells to face the undead creatures alone.


Bathenwells and Frito retired in the face of what they considered were unfair odds.

Luckily some of the party were recovering, and the party met the undead in the narrow corridor. Kranoval's lightning bolt hit Draeligor before Wildbladder and Belwina rushed in.


But Gimlit was still fleeing, heading for the stairs up and out of the dungeon.


Finally it was the magic swords of Wildbladder and Belwina that finished off Draeligor.



With Draeligor destroyed, Bathenwells yet again pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!"; this time the skeletons dissipated.

The party then explored the crypt and the shrine behind it. The shrine contained a coffin in which was the body of a warrior. The skeleton was dead, wearing rusted armour and with a rusted sword resting on its chest. On its head was a helm, but unlike the other pieces of armour it was still shining brightly after all that time in the coffin.

At the skeleton's feet was a small chest containing diamonds and gems to the value of 500 gp.

Gimlit eventually recovered from his panic and returned to the rest of the party, somewhat shamefaced.

The whole party exited the dungeon via the second set of stairs, thus avoiding summoning any skeletons in the skull room. They rested and recuperated by camping a third time in the priest's welcome room.

When they awoke in the morning, Bathenwells declared that they "really needed to make haste back to the city", so that they could take Fido and Kobbe's bodies to the temple to raise them from the dead. "If it takes more than a week to get there, it could be tricky", he explained.

So with Belwina in the lead, the party forced marched towards the city.

Monday, October 7, 2019

A Fantasy Adventure – Act 10b.

This is the second instalment of a fantasy dungeon crawl taking place in the desecrated burial halls. It uses dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fifth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). The party was still carrying the dead and somewhat scorched bodies of FIDO and KOBBE.

The party camped for the night in the priest's welcome room and recovered from the toils of the day. Morning came, and now fully rested, the party decided to carry on exploring the burial halls.

The party examined the "exploding secret door" and as it had closed they didn't want to risk opening it again. Led by Gimlit and Wildbladder, they peeked into the "skull room".


They decided that skeletons would appear every second turn, as long as they were in the room, so the pushed in Wildbladder to test their theory. Wildbladder entered and four skeletons appeared out of the skull.


The party rushed into the room. The Bishop of Bathenwells elbowed his way to the front of the party, he pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!". Only two of the skeletons were dissipated, the remaining two attacked Wildbladder!


As planned, the party fled from the room via the opposite door, leaving Gimlit and Bathenwells supported by Belwina as a rearguard to block the passageway.


While the rearguard were fighting the skeletons, Frito, Kranoval and Wildbladder turned right down another passageway which came to a door. Gimlit used his thieving skills to listen at the door, through which he could hear a confused mumbling.


So without waiting for the rearguard to catch up, Frito opened the door to find a 70ft long room containing 10 zombies and a red glow at the far end of the room.



Just in the nick of time, Bathenwells caught up and for a second time pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead things of Chaos!". And somewhat to his surprise, all 10 of the zombies were dissipated.


Without waiting to see what happened, Kranoval the magic-user rushed into the room with Frito and Wildbladder following behind. As Kranoval approached the glow, a fiery Red Devil appeared and attacked the approaching Kranoval.


Kranoval was in trouble, and the rest of the party rushed in to his aid. Frito sneaked behind the Red Devil and back-stabbed. Frito was using his Hellfire Dagger which immediately got the Red Devil's attention, it turned immediately and concentrated all its efforts on the hobbit.They was a lucky stroke, as it gave the seriously wounded Kranoval a breathing space. Belwina wisely stayed out of the melee (not having a weapon that could damage a devil), instead choosing to use her magic arrow. After a hard fight, the Red Devil was defeated.


When the party examined the red glow at the far end of the room, they found it surrounded a hidden door leading to a stairway downwards.

The stairway and a winding passage led to a room 40ft square in the middle of which was a 20ft diameter sinkhole. The floor and walls were covered with bat guano. Faint rays of light hit the floor, as the sinkhole goes both up to the surface and down deeper into the earth.

There were two passageways leading out of the room as well as a second set of stairs leading up. The Bishop thought that the second set of stair would lead up to the secret door and pit trap that they had previously encountered.


As they party went across the room and up the other stairs they were attacked from behind by 4 stirges.


Having defeated the stirges, the party continued up the stairs, followed the passageway, and discovered that Bathenwells had guessed correctly; they arrived at  the secret door and pit trap that they had previously encountered.

The party retraced their footsteps back to the sinkhole, where this time the encountered a swarm of bats.


The party checked down the right-hand passageway. There they came upon two rockfalls partly blocking their passage. Gimlit examined the rock and could determine that these were actually "man-made" and not natural like the other party members had assumed.

So the party returned to the left- hand passageway instead. Frito listened and heard a noise that he had heard many times before: the sound of rats!

So the party rushed in. The room was long and narrow, the rats' nest was made of rotted clothing, straw and fungus. There were eight giant rats.


Alerted by the noise of the fight and the dying, a group of wererats rushed in from another room! The wererats were much tougher opponents.


Alerted by the noise of the fight and her dying servants, Quintessa Moonfall a female evil cleric appeared.



Quintessa waited for her servants to attack, and once the attack was finished she called "Darkness". The whole room was filled with a magic pitch black darkness. The party couldn't see their foes, but Bathenwells cast a light spell which dispelled the darkness.

Kranoval took out his wand of lightning, pointed it at Quintessa, and a bolt of lightning hit her doing great damage. It also sizzled a wererat on the way there. She was obviously not happy, pointed her finger back at Kranoval and cried "Wound".

Taking advantage of the hole created by the lightning bolt, Belwina rushed through and attacked Quintessa. Frito copied Belwina and rushed past the wererats to attack the severely wounded Quintessa from behind.


Frito stabbed Quintessa from behind, and she immediately vanished into thin air with a "wooosh" leaving all her clothes and possessions behind falling into a heap on the floor.

The fight was won but the party were in a sorry state and decided that they must retreat from the dungeon to recover, but first they looked for treasure.

The party searched the rats' nest, the rooms of the wererats and Quintessa Moonfall. They found two cleric scrolls and a +1 longsword in a bejewelled scabbard worth 100 gp. The priestess was wearing a necklace worth 100 gp and in her room were temple decorations worth 500 gp. Additionally 200 gp worth of assorted coins and gems was found throughout these rooms.

The party exited the dungeon via the second set of stairs, thus avoiding summoning any skeletons in the skull room. They rested and recuperated by camping yet again in the priest's welcome room.