Thursday, June 27, 2019

A Fantasy Adventure – Act 8.

This is a dungeon crawl using dungeon tiles from DMB Games, map tiles from Red Dragon Gaming and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fourth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there is Frito’s dog FIDO and KOBBE the kobold who had attached himself to Kranoval.

The Bishop of Bathenwells was talking to the High Priestess when she noticed that thick hair had started to appear on his hands. “That doesn’t look good”, she exclaimed, "I can't tell for sure, but come back tomorrow and show me your hands again!"

When he returned the next day, the High Priestess explained “It looks like the start of Lycanthropy! You haven’t been near any were creatures lately?” Bathenwells told the story about the fight with the wererats. “Don’t worry” said the High Priestess, “I can fix it, it needs both a Remove Curse and a Cure Disease, but it will take me some time to get everything ready”.

“But I will need a favour from you. We have an acolyte who is annoying, he thinks he’s God and he wants to be the next High Priestess, so I have decided to send him away to another diocese. It’s an old keep a week’s travel away. The problem is that it is full of goblins. If you can clear it out for me, I will be able to get rid of the nasty little acolyte and I’ll be ready to cure your Lycanthropy when you get back”.

The High Priestess gave Bathenwells a map showing the route to take.

The party had a slap up meal at the King's Road Inn followed by a good night's sleep. The packed their tents and supplies onto their trusty pony and set out along the road shown on the map.


When the party was less than one day's travel from the keep, they were ambushed by Goblin Squid riders.


The party killed the ambushers but were badly shaken up, so they decided to camp for the night and recuperate. The next morning the carefully approached the keep.

The keep was a 50 ft high and  50 ft square tower. It had a large reinforced double door and the walls are pierced with arrow slits. On the top of the tower there were battlements with crenellations behind which they could see a small glow. Occasionally the party noticed a small Goblin head or two peek out between the crenellations.


Kranoval used a Charm Person spell to charm one of the Goblins on the Battlements and the sent his down to open the door to the keep. When the Goblin opened the door, the party left cover and rushed towards the keep.


The party made it inside without any problems.

They looked around the ground floor which was mostly empty. The floor was stone and strewn with hay. There was a flight of stairs going up in one corner and in the other a trapdoor which was both bared and bolted.


The party rushed up the stairs to be met by a band of 10 Goblins. Gimlit left a swathe of destruction in is wake with his battleaxe. The room was dimly lit from the arrow slits in the walls. A flight of stairs went up to the next level.


Having defeated the Goblins, the party rushed up the stairs to the next level without stopping to search the room.

The party was led up to the next floor by Gimlit, Bathenwells, Wildbladder and Fido where they encountered a band of 8 Orcs with a leader wielding a nasty meat cleaver in each hand. Having heard the fighting below, the Orcs were ready and closed in on the party as soon as their heads appeared up the stairs.

The Orcs put up a touch fight, but couldn't stop the party. Without delay, the party then rushed up the next flight of stairs.


The party was yet again led up to the next floor by Gimlit, Bathenwells, Wildbladder and Fido. Here they encountered 2 Trolls with their 4 pet Stirges. Having heard the fighting below, they were ready and closed in on the party as soon as their heads appeared up the stairs.

The Trolls were a tough match, the rest of the party rushed up to reinforce the advance guard.  Gimlit made short work of the Stirges before joining with the rest of the party to fight the Trolls. Kranvol used his invisibility scoll on Fritto and who then sneaked behind the Troll fighting Wildbladder and stabbed the Troll in the back.


Having defeated the Trolls, the party searched the room. Of interest was a small chest which was found to contain assorted gems to the value of 200 gp and a candelabra worth 100 gp which was lighting the room.

The staircase in the room led up to a trapdoor leading to the battlements. The lone remaining Goblin their had disappeared. So the party returned to the ground floor, barricaded the entrance door and camped for the night.

In the morning the were shocked to see the two Trolls descending the staircase. "Damn", said both Wildbladder and Bathenwells simultaneously, "we forgot to burn the bodies".

A brutal fight ensued and the Trolls were killed for a second time. They were hastily burnt before they could regenerate again. The party rested for another day, licking their wounds.


The next morning the party awoke to find their "charmed" goblin had departed. They decided that the locked and barred trapdoor was too tempting to ignore, so it was unlocked, unbarred and opened. Below the trapdoor was a flight of stairs descending into darkness. The party went down and came to a cross-roads; each of the four passageways ended in a door.


The party arrived at the locked door, Gimlit and Bathenwells in the lead. Gimlit kicked the door but it didn't open. A few more attempts and the door flew open. They were greeted by a bunch of unsurprised Ghouls.

As the Ghouls rushed towards them, the Bishop of Bathenwells pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead thing of Chaos!". The ghouls turned away and fled.


Two Ghouls remained, ignoring Bathenwells and his raised Holy Symbol, they charged at Gimlit who chopped them into bits with his battleaxe.


Having chopped the two active Ghouls, Gimlit and Bathenwells backed out of the room locking the door behind them. One down, three to go said Gimlit as they marched towards the next door. Gimlit was getting the hang of this door-kicking business, and it opened easier this time. They were met by two Shadows. Bathenwells pulled out his Holy Symbol again and cried out "Flee before the power of LAW, foul undead thing of Chaos!". The shadows turned away and fled. See nothing of interest in the room, Gimlit and Bathenwells backed out and slammed shut the door.


Two down, two to go said Gimlit as they marched towards the next door. Again Gimlits boot did service as a key, and the party charged in. The room contained a sarcophagus, rising out of which was a Wight. Bathenwells pulled out his Holy Symbol yet again and cried out "Flee before the power of LAW, foul undead thing of Chaos!".  Much to his astonishment, nothing happened except that the Wight charged towards him.

Gimlit, Bathanwells, Fritto and Wildbladder fought the Wight, the rest of the party are outside behind a closed door! When the Wight was defeated, the sarcophagus was searched and found to contain two parchment scrolls; one containing the cleric spell Bless and the other a map of an island showing a temple.

Last door said Gimlit as they marched towards the fourth and final door. Through the door they found an empty room with an open secret door leading to a narrow passageway that in disappeared into the distance. They followed the passage way until it emerged in a wooded copse.

The copse was the lair of 2 Aranea who attacked the party. They both used mirror image so the party thought they were fighting 6 Giant Spiders.


One Aranea succeeded in "webbing" Gimlit and then gave him a nasty bite while he was entangled. He was out of the fight be the rest of the party fought bravely and the Aranea were defeated, but the party was badly wounded.


The party returned through the tunnel to the keep, there to lick their wounds. They went up to the ground floor, locking and barring the trapdoor behind them. They rested there in safety for the remainder of the day and camped there for the night.

The next day the set out on the road, for the one week journey back to the city. They arrived back without incident and checked back into the King's Road Inn. The next day the party, all except Bathenwells, went to the bazaar to exchange the candelabra for some ready cash. After the bazaar Gimlit and Wildbladder went to Albin's Armoury for the final fitting of their chain mail which they picked up the next day.

Bathenwells went to the Temple of Freya where he met the High Priestess. He was given a monk's cell to rest and recuperate in for a week. With good food, lots of temple-brewed beer, prayer and two spells cast by the High Priestess, Bathenwells was cured of his putative Lycanthropy and right as rain by the end of the week. He was even able to take part in the feast for the acolyte who was leaving for the keep with two layman followers.

Wednesday, June 19, 2019

AWI game at the club

I was in command of the Hessian contingent for an AWI game at the club. I had two units of Line Infantry and two of Jaegers.


The rules we used were the award winning Rebels and Patriots published by Osprey games and co-written by club member Michael Leck (aka Dalauppror).


There is more info and more pictures on the club's blog.


Great fun was had by all!

Sunday, June 9, 2019

A Fantasy Adventure – Act 7.

This is a dungeon crawl using dungeon tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fourth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there was Frito’s dog FIDO and KOBBE the newly resurrected kobold who had attached himself to Kranoval.

The party returned to the King’s Road Inn after having checked in at Albin’s Armoury to see how their new chain mail was coming alone. The barkeep told them "Your kobold is in deep trouble. He had been caught stealing cherry tarts by the watch at the bazaar. They were going to lock him up straight away but he told them that he was staying here, so they brought him here instead. The Mistress paid the fine and now he must work off his debt which will take years."

Kranoval discussed this with the Mistress who agreed to let him buy back the kobold for 5 gp, but only if the party also did her a favour. She explained "Recently the King’s has been having problems with rats in the cellars. Never happen before. Just started. If you can track down the source of the problem, then we’ll call it quits."

The Mistress and the Barkeep took the party down into the King's cellars and there they showed the party a locked and bolted trap door leading into the sewers. Belwina the ranger spotted some rat tracks, so down the party went (all except Kobbe who was working off his fine cleaning the Mistress' stable).

The sewers were 15 ft wide with a 5 ft walkway down each side. They party was certain that it would be unlucky for anyone to fall into the green florescent liquid flowing through the sewer.


They met a carrion crawler which attacked and paralysed Belwina. Gimlit pulled the ranger out of his way and attacked hacked into the monster with his battle axe, soon making mincemeat of it.


When Belwina had recovered from the paralysis, the party continued, but this time with Gimlit at the fore and Wildbladder the hindmost. The party came to a rickety bridge made of two old rotten planks. Gimlit led the way over without incident.


The rat tracks turned into the wall which Gimlit spotted was a rather poorly concealed secret door in the stonework. The party rushed in. The room contained a nest of normal sized rat which immediately scurried away into the corners squeaking loudly.

"They are too small to make those tracks", explained Belwina.


Frito picked the lock and the party continued onward.

Through the door the next room contained 10 Giant Rats and one Monstrously Huge Giant Rat. Seizing the initiative, Kranoval cast his sleep spell and the giant rats slept, all except the Monstrously Huge one which attacked Gimlit. Gimlit with the help of Wildbladder, Bathenwells and Fido did for the lone rat.


Not wasting a second, the party kicked down the next door and rushed in. There they found 8 ratmen, ready and waiting, having heard the fight in the previous room. A bitter fight ensued with Wildbladder critically hitting and killing one ratman. This gave Kranoval the chance to flank the ratmen and fire off his wand of lightning. The lightning bolt flew down the line of ratmen killing 6 of the 7 remaining. Fido with some help from Gimlit, finished off the last one.


Again, not wasting a second to search the room, the party approached the next door. Frito picked the lock and sneaked in.

The room was 65 ft  x 25 ft with a pentagram engraved on the floor. In the middle of the pentagram was a small golden statue of a fat man pulsating with a red glow. Two golden braziers lit the room. Two demons stood in the far corners.

Frito sneaked behind the golden statue and back-stabbed it. Stabbing the statue gave Frito a nasty wound, he knew immediately that the statue was evil. Belwina shot at the statue with her long bow, missed and hit Frito who was standing directly behind.

Bathenwells rushed forward and poured Holy Water over the statue which neutralised the pulsating red glow.



The fight with the demons was bitter. Gimlit and Wildbladder took on one demon while Bathenwells and Frito fought the other. Belwina used her magic arrows to aid the party and Kranoval fired off some Magic Missiles.

One demon used a dagger which when it hit Bathenwells burst into flames and burned him nastily.


The party searched the room but found nothing else of interest. They picked up the small golden statue of a fat man which was no longer pulsating, the put out the two braziers which a quick examination from Frito resulted in an estimation of 200 gp the pair. Frito quickly pocketed the Hellfire Dagger.

Having destroyed the rats' nest and the evil behind it, the party decided to head back to the King's for a well deserved meal and a night's rest. However on the way back, when Gimlit was crossing the bridge a Shadow appeared out of the darkness and attacked him. When the shadow hit him, Gimlit felt his strength drain out of him.

The Bishop of Bathenwells didn't like the look of this at all, he jumped onto the rickety bridge behind Gimlit, pulled out his Holy Symbol and cried out "Flee before the power of LAW, foul undead thing of Chaos!". The shadow turned away and fled allowing the party to cross the bridge with no more trouble.


The party returned safely to the King's Inn where the gave Kobbe the good news that he was now a free kobold again. Kranoval promised to give him 1 sp a day (in addition to any board and lodgings) so that he would never need to steal cheery tarts again (and hopefully serve Kranoval well).

Frito took the gold braziers to the bazaar and came back with 200 gp in cash.

The Bishop of Bathenwells took the small golden statue of a fat man to the Temple of Freya where he had been worshipping and obtaining Holy Water. The High Priestess herself examined the statue and said it was very evil and she would take it, examine it carefully and destroy it. Pouring holy water on it had neutralised it but soon it would be back to its tricks again.

Bathenwells was still talking to the High Priestess when she noticed that thick hair had started to appear on Bathenwells’ hands. “That doesn’t look good”, she exclaimed, "I can't tell for sure, but come back tomorrow and show me your hands again!"

Wednesday, May 29, 2019

A Fantasy Adventure – Act 6.

This is a dungeon crawl using dungeon tiles from DMB Games, map tiles from Red Dragon Gaming and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 fourth-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief). Additionally there was Frito’s dog FIDO and KOBBE the newly resurrected kobold.

The party are finally nearing the City. As they camp for the night they know that there is now only one day’s march to reach the city. They set up their tents, then feed and water the pony. Knowing that there will be fresh food in a good Inn tomorrow, they eat a hearty meal, using up most of their rations, leaving only enough for a quick breakfast. They agree on the night’s watch roster and then crawl into their tents.

They are awakened in the morning by a cry from Kranoval’s tent. He is in shock; his Wand of Lightning Bolts has disappeared during the night. Belwina searches around the tent and quickly notices fresh giant rat tracks.

Belwina, Kobbe, Fritto and Fido start following the tracks as the rest of the party breaks camp. A cry comes from St.John Wildbladder III; the purse with his gold is missing. Fritto soon returns and tells the party that Belwina is hot on the trail of the rats; her tracking skill and Fido’s nose will soon track them down.

The party leaves their camp and soon catches up with Belwina, Kobbe and Fido.


Belwina is concentrating so hard on tracking, she misses the 4 Stirges that swoop down and surprise the party.


After another hour’s tracking the party comes upon a rocky ledge with a small cave entrance into which Belwina and Fido are sure the rats entered.


The party enter the cave with Fritto the thief leading. At the back of the cave they find a passageway extending into the hillside. It could be an old mine.

 Kobbe was left outside with the pony. As soon as the party left, he moved into the cave with the pony. He felt much safer as soon as he was under the ground again.

The party follow the passageway which continues to a crossroads. The passage continues straight ahead 30ft to a dead end. To the right it extends 30ft and then turns left. To the left it extends 30ft and then turns right.


The party turns left, follows the passage and as it turns right the see a rats nest before them containing 12 Giant Rats and 1 Monstrously Huge Rat.


They party had killed most of the rats in the next, when another swarm of rats approached from behind. Gimlit with his trusty rushed to the rear of the party and chopped the rat swarm into small pieces.


Having discovered that the right hand passage went to another rats nest, now deserted, the party took the remaining passage. It came to a dead end but the dwarf's stone-working expertise showed him that there was a poorly concealed secret door there. 


Forgetting to ask Fritto to check for traps, the Gimlit opened the door and got pricked by a hidden poisonous needle. Gimlit fell unconscious! The rest of the party jumped over him and rushed into the room behind the door.

There ther found 3 wererats waiting. Forgetting at first that only magic or silver weapons damage wererats the party attacked. It was a hard fight, especially without Gimlit. There was some panic looking for the party's silver dagger until someone worked out that it was under Gimlit's prostate body.

Although he didn't have a magic mace, the Bishop of Bathenwells bravely bashed a wererat repeatedly over the head. The wererat was tenacious and Bathenwells received a nasty wound. 


The Bishop of Bathenwells went back to try and revive Gimlit which was successful.

Belwina used up her two magic arrows.

Hearing the fighting, the Master Thief Wererat Touché appeared and opened fire with his crossbow.

It was a close run thing, but with Gimlit's Magic Axe, Wildbladder's Magic Bastard Sword and Fritto's Magic Short Sword it looked like the party was going to win.

But then it went pitch black. Darkness filled the whole area. Fighting stopped.


By the time Bathenwells came up with the idea that he could cast light to dispel the darkness, the wounded Master Thief Wererat Touché had disappeared.

Fritto picked the lock and entered the next room carefully. I was the Master Thief's quarters. Looks to me like there's a wand, a purse and a map on the table he said. Kranoval and Wildbladder rushed in to grab their items. there was also a chest which Fritto opened carefully and inside he found the thief's swag: including bags of gold, six gold signet rings, a silver candelabra, a scroll, and potion.


Master Thief Wererat Touché had escaped so the party searches for and finds the secret door that led to his emergency exit. Touché had got away but he was not at all happy with the day's outcome.

Too much of the day has passed for the party to be able to reach the city. However as they near the city they see a number of farms surrounded by cultivated fields. As darkness falls they stop at a farm. The farmer and his wife offer to put them up in the barn and even feed them a good home-cooked stew for only 2 gp each.

The farmer wakes up the party just before dawn and they head for the city. As they approach the city gate they see a queue of farmers’ carts waiting to enter.  They pass by the “Roadside Inn”, just outside the gate, which appears to be full of Merchant caravans.

They enter the city and are immediately accosted by a young boy who offers to be your guide for only 2 gp and will even provide a visitor's map for the same price. After a short tour the guide takes them to the King's Road Inn where they book rooms for one week.

The next day some of the party go to Albin's Armoury to order chain mail. Wildbladder is offered special paladin mail which has every fourth ring plated with silver so it shines. Bathenwells goes to Freya's temple to prey and replenish his stock of holy water. Kranoval goes to Madame Jacquezel's where he orders an elaborately decorated robe with matching hat.

Kobbe has no money, not even a copper, so he goes to the bazaar to try and steal a cherry tart.

Saturday, May 25, 2019

A Fantasy Adventure – Act 5b.

This is the second instalment of a fantasy adventure, the first part of which can be found here.

Having defeated the evil cleric, the party continues to explore the labyrinth under the temple.

In the lead were THE BISHOP OF BATHENWELLS (human cleric) and GIMLIT SON OF GROIN (dwarf fighter) closely followed by KRANOVAL (half-elf magic-user) and FRITO BUGGER (hobbit thief) behind who came FIDO (the dog) and BELWINA (human female ranger). Bringing up the rear was ST.JOHN WILDBLADDER III (human paladin). Following along behind were the two rescued farmers carrying MEPOO's body.


The party turns a corner and in front of them opens up a tomb. All around the walls of this room, there are niches containing skeletons. All of them wear rusting chain mail and carry notched swords and riven shields.



As the party enters, eight skeletons animate immediately and move to attack. The Bishop of Bathenwells decided not to waste his energy turning the skeletons, but to bash them instead!


As the party fight off the skeletons, a second wave exits from the niches. Fido seems to go berserk at the sight of all the bones and chews the skeletons to bits.


The party defeats the skeletons and searches the tomb and niches but finds nothing of value, except for Fido who picked up and rather nice femur.

Having listened at the door, the party enters the next room. Even this is a tomb with niches filled with skeletons, however they don't activate. On the far side of the room, flanking a doorway, are two stone statues of knights.


Fritto decides to creep in the shadows up to the door, but this causes the statues to activate. The party attack the statues. Belwina uses her long bow from a distance.


The party defeats the statues after a hard struggle. They search the room, the niches and the skeletons. The find nothing of value, except for Fido who is spoilt for choice. They move on through the next door.

In the next room the walls are decorated with paintings showing the deeds of three paladins; a dwarf, a human and a human female. There are also three sarcophagi with engravings indicating that the belong to the three paladins.

Gimlit and St.John Wildbladder managed to push the heavy lid from the dwarf paladin's sarcophagus but in doing so set off a trap giving the both a nasty magic shock. Inside the sarcophagus they see a skeleton wearing rusty plate mail and holding a shiny Battle Axe. The dwarf grabbed the battle axe which he determined to be magical.

Fritto and the Bishop of Bathenwells open the sarcophagus belonging to the male paladin. Inside the sarcophagus they see a skeleton wearing rusty plate mail and holding a rusty sword. The bishop puts his arm in t rummage around and a scything blade slashes across the opening. After some trouble, Fritto manages to disable the blade but nothing of value is found.

Belwina and Kranoval open the sarcophagus belonging to the female paladin. Inside the sarcophagus they see a skeleton wearing rusty plate mail and holding a rusty sword as well as the remains of a now rotten longbow. They eagerly root around in the sarcophagus and find a hidden compartment. This they open releasing a poisonous gas; luckily not fatal. In the bottom of the compartment they find a beautiful pearl necklace which they guess has magical properties because it has lasted so well.


Having found nothing more of interest in the paladin room, Gimlit, Bathenwells, Fritto and Wildbladder kick in the door and go through into a small bare 15 foot square room. In the centre of the room stands a chest.

Fritto carefully checks for traps and finds none. Gimlit opens the chest and finds inside a stone sphere about 1 foot in diameter. This he picks up and examines. Being an expert in stonework, he thinks that this is the same workmanship as the pedestal in the temple above. That pedestal was two foot high with a concavity in the top shaped like a hemisphere which could contain exactly half of a one foot diameter sphere.

Let us return to the temple and see if my guess is correct says Gimlit.


The party returns to the temple and Gimlit places the sphere onto the pedestal. It hovers above the concavity. There is a magical feeling in the air that the temple is being cleansed.

Around the neck of each party member appears an Amulet of Reward. They feel that the amulet will save them from one nasty event caused by chaos as a reward for cleansing the Lawful Globe Temple.


The party return to the village of Hillview where they are greeted with great happiness for rescuing the two farmers.

They go straight to the Temple of Law and meet the cleric Rehab who can already feel that the Globe Temple has reawakened. Rehab sees that the party have Amulets of Reward. He offers to replenish Bathenwalls supply of Holy Water and to heal Mepoo the kobold if the his left overnight.

The party goes to the Two Flagons to rest and recuperate. The next day Belwina goes to the Smithy/Armourer for a fitting of her Ring Mail.

They the visit the Temple of Law and find Rehab the cleric with a resurrected kobold, but now the kobold is lawful and has changed his name to Kobbe.

After a few days, when the party has recovered fully and Belwina has her new mail, they decide to leave and head for the big city. They purchase a pony from the stables to carry their treasure and their new supplies and equipment.

Saturday, May 18, 2019

A Fantasy Adventure – Act 5a.

This is a dungeon crawl using tiles from DMB Games and the Swords and Wizardry “Old School D&D” rules.

The party consists of 6 third-level adventurers: GIMLIT SON OF GROIN (dwarf fighter), ST.JOHN WILDBLADDER III (human paladin), BELWINA (human female ranger), KRANOVAL (half-elf magic-user), THE BISHOP OF BATHENWELLS (human cleric) and FRITO BUGGER (hobbit thief) as well as Frito’s dog FIDO. Even MEPOO the kobold is following along after the party rescued him from the goblin's lair.


After several days of travelling, the party are at last approaching the small village of Hillview. The narrow road that leads for miles through this forest is overgrown with weeds, beginning to blend and disappear entirely back into the wilderness. There is a feeling of slow retreat and disintegration.

Finally the party sees the distinctive hill upon which the village of Hillview is built. At the top, there is a small cluster of buildings surrounded by a decrepit palisade – you can just barely see the half-collapsed roof of the old Temple of Law that was once said to be the pride of the village. Even at this distance, the place looks run down. The hill is very steep and only one path leads up to the top.

The party follows the trail up to the hilltop where it is blocked by a half-ruined gatehouse. The gates have fallen off and have been pushed to the side to keep them from blocking the entrance. However, the rusting iron portcullis has been lowered, and there is a guard standing atop the building with his crossbow levelled.

The party explained that they come looking for an inn for the night and a place to replenish their supplies. The guard sees that the party contains both a priest and a paladin and raises the portcullis to let them enter the village.

As they walk through the gateway into the village they see two buildings with signs hanging outside, to their left “The Hilltop Emporium” and to their right “The Two Flagons Inn”.

The party purchases supplies and equipment from The Hilltop Emporium and Belwina purchases clothes for Mepoo to replace his rags. They then move on to the Two Flagons Inn where they negotiate the price for dinner and rooms for the night. The party then continues to explore the village, and when they come to the Smithy/Armourer Belwina the ranger orders some ring mail to replace her leather armour.

The party continue to the dilapidated Temple of Law past its weed infested garden. An old one-armed cleric comes forward to meet them. "Greetings my name is Rehab. Wonderful, just like they promised, took a while though, they did send me a Paladin and a Cleric to restore Law and Order to the village and the surrounding area. The Gods be praised. There are supernatural forces at work, you know! You must start with the Globe Temple. Once that is cleansed then everything else will fall into place. The Gods will reward your good deeds and I will get a new roof and an acolyte or maybe even two to do all the hard work. Not a minute to loose."

Somewhat surprised by this greeting, the party decide anyway to accept the challenge and they ask Rehab where the temple lies. He replies, "To find the Globe Temple, go south downriver from the ford, you won’t be able to miss its ruins on the top of a hill. I’ll draw you a sketch on a piece of parchment." The party promise to cleanse the temple just as soon as they have had a good night's rest.

The party follow the sketch map and are now on a trail towards the Globe Temple. A rocky hill rises steeply beside the trail; a few massive blocks of dark stone at the crown making it clear that this is the site of the Globe Temple. No buildings remain, although several blocks of masonry are scattered here and there on the hillside as if they had been tossed around by an unthinkably powerful force. Small groves of trees, bushes and undergrowth have taken hold of the slope, but the party can see an entrance near the top of the hill, which is very large, wide enough for several people to enter side by side, and it is closed by a double door. With no further ado, the party climb the hill to the door.


The party enters into the antechamber. It is an impressive underground chamber with double doors at both ends. The party approach the far pair of doors, over which there is a mosaic image of a green jar. The tiles surrounding the jar are glowing with magic light.

The hobbit, Frito, wants to touch the mosaic but can't reach, so the party hoists him up to stand on the Bishop's shoulders. Frito is sent a vision by the magic image.


The party enters through the next pair of double doors and find themselves in a chamber with a domed ceiling supported by four pillars. They see a short pedestal surrounded by broken shards of green glass.

Frito the hobbit can't keep his fingers under control, and he pokes the green glass. He is knocked unconscious by the magic force it contains and starts having magic dreams. While Frito is dreaming, four giant centipedes crawl out of previously unseen holes in the stone pillars, and attack the party.


The party dispatch the centipedes while Frito recovers. They search the room and find nothing more of interest so the continue on via the door behind the pedestal.

They enter the next room with the dwarf and cleric leading. They see another pedestal, this time two feet high with a concavity in the top shaped like a hemisphere. The concavity would contain exactly half of a one foot diameter sphere.

They inspect the pedestal, all the time expected some undead to emerge, but they find nothing of great interest.


The dwarf and the hobbit start searching the room and find a secret door. The stop searching and jump through the door behind which are steps down leading to a winding passage.


The passage winds through the hillside and then comes to another flight of steps down and then a T-junction. The cleric tosses a gold coin which tells him to turn right.


As the party follow the corridor they come to a small room with a man-sized statue of a demon blocking the archway that leads out of the room.


The party enter the room and the demon moves forward to attack. The party surround the demon but it is a tough nut to crack. The party soon discover that non-magical weapons are not doing much damage to the demon.

While the fight was in progress, cries for help are heard coming from the door to the left.


The demon is defeated so the party enter the room to the left where they find two humans, a man and a woman, chained to the wall. The dwarf uses his hammer to free them. The magic use questions them and they reveal that they were captured by evil monsters from their farm and brought here a few days ago. They have been visited by an evil cleric surrounded by a cloud of ash and given strange painful injections. They decide the safest thing to do is now follow along behind the party.

A small orange demon head is indented in the wall of the corridor to the next room which is empty. The mouth of the demon head is about two inches across, and it contains several small gears and switches, so small that a needle would be required to move them around with any precision. The party ignores these and Gimlit the dwaf and Fido the dog rush into the room towards the next door. A hoard of small darts shoot out from both walls hitting both Gimlit and Fido. They rush back into the safety of the corridor.




Frito the hobbit thief is called upon to use his nimble fingers to disarm the trap. He gets advice from St.John Wildbladder the paladin. He thinks he has succeeded and enters the room only to be hit by more darts. He jumps back out and on his second attempt he disarms the trap.


The party cross the dart-trap room safely and open the door to the next room.

The room has a pentacle marked on the floor.  Four skeletons stand along the far wall blocking the door. What appears to be the statue of a demon, comes to life, snarls and moves towards the party.

The Bishop of Bathenwells raises his holy symbol above his head and cries out "Flee before the power of LAW, foul undead things of Chaos!". The skeletons were turned but the demon seems even more annoyed and charges the Bishop.

After much ado, the party defeats the demon.


Frito, St.John Wildbladder and Kranoval enter the next room which is empty except for a lone treasure chest. Frito examines the chest for traps. He determines that he cannot find any poison needles or suchlike traps but he still thinks there is something strange with the mechanism.

The curious Kranoval decides its worth to take a chance and open the chest lid. A very loud, siren-like noise shrieks from the inside of the chest. The chest itself contains 500 copper pieces. It takes a while before Kranoval decides that the best way to stop the noise is just shutting the lid. The party can ignore the copper coins, too heavy to carry for to little value.


The party kick down the door and rush in. There they find an evil demon cleric surrounded by an ash cloud and two more demons. Alerted by the opening of the chest, all three are ready for combat and looking mean.

Battle commences. The rest of the party rushes in. The evil cleric causes his ash cloud to engulf The Bishop of Bathenwells but the Bishop's luck prevents it from doing harm.


The alarm in the chest had alerted the Evil clerics minions and four entered the fight via a secret door.


Four more of the evil cleric's minions are coming round the back of the party. Things are looking dangerous.

Gimlit son of Groin takes out a potion of haste, swigs it down with one gulp, and sets about destroying the minions (his battle-axe wasn't magic so he had already worked out that it had little effect on the demons). Belwina loads he longbow with her magic arrows and shoots them at the evil cleric. The Bishop of Bathewells takes out his flasks of Holy Water and throws them at the evil cleric. St.John the paladin is using his magic sword with great effect. Frito sneaks behind the demon and backstabs it. Meeto the kobold pulls out his sling, whether to help the party or save his own skin is unsure, but he opens fire with his slingshot.

However things are not looking good. Finally Kranoval the mage, remembers that he has a wand of lightning in his backpack. He pulls it out, aims at the evil cleric and fires. A perfect hit and the cleric is now looking rather scorched.

The Bishop of Bathewells finishes of the evil cleric with another flask of Holy Water. The remaining minions flee the scene, knowing now that they have no chance.

The demons, however, stay and fight but without the evil cleric even they fall prey to the party.


At the end of the fight, Mepoo the kobold was dead and Fido unconscious. The paladin lays on hands and Fido could get back on his feet, although somewhat shakily. Most of the party are seriously wounded and drink healing potions.

The party searches the room, but all it contains is a broken and toppled statue of a bearded priest holding a sphere.

Gimlit opens the secret door and the party goes into the minions' lair. Here they find eight small chests containing personal belongings and treasure (most taken from when raiding passing caravans and nearby farms). There are coins to the value of 200 gp and a rather nice necklace of gold beads worth 100 gp.

As they party seaches the minions' lair they hear the very loud, siren-like noise coming from the chest. The two rescued farmers are filling their pockets with copper coins.